Wu added that he is looking forward to the combat and monster designs, as well as the graphics and art style based on traditional Chinese culture.
“As a video game fan, I can’t wait to play and show my support to the first home-made AAA video game,” said Ors Xing, a student at the City University of Macau.
“Last year, I already watched the demo reels, and I’ve read a few other views of the title,” said Xing, who bought the game on Steam in June. “All of them make me feel confident about this home-made game.”
With years of brewing excitement, the game has found willing corporate partners such as Luckin Coffee, a local Starbucks competitor that this week started offering drinks with special handbags and promotional gift cards. Luckin’s announcement on the microblogging platform Weibo garnered more than 396,000 likes and more than 5,400 comments.
Personal computer maker Lenovo is the global partner for the game through its gaming PC brand Legion. It is offering special-edition desktops and laptops with a design based on the game to coincide with its release this week.
Black Myth follows the more traditional business model for AAA games, selling for US$60 on Steam in the US. The best-ranked AAA titles on Metacritic are still from Western and Japanese firms, such as FromSoftware’s Elden Ring and Nintedo’s The Legend of Zelda: Tears of the Kingdom, which both have scores of 96.
Since development started, Black Myth has been the subject of some controversy. Social media posts from the CEO and developers at Game Science containing misogynistic remarks circulated online, drawing backlash from gaming communities when reported by IGN, one of the biggest video game news websites based in the US.