God of War Ragnarök Review: Fitting End to Kratos and Atreus’ Nordic Era

God of War Ragnarök — out November 9 on PS4 and PS5 — has a mighty task on its hands. How do you follow up a critically-acclaimed and universally-loved soft reboot that reinvigorated the franchise? With 2018’s God of War, Santa Monica Studio not only transported its Greek demigod Kratos to Norse mythology, but reimagined some fundamental aspects of the series along the way. Its director Cory Barlog faced pushback from both Sony and within the team. But it delivered, in spades. That success means a lot is riding on Ragnarök, which has the additional task of wrapping up God of War’s Nordic era. (That’s appropriate. After all, Ragnarök leads to the end of days. Next time you see Kratos, he might pop up in Mayan or Egyptian mythology, as has previously been hinted.)

But back to the question at hand. The answer is simple: if it’s not broken, don’t fix it. God of War Ragnarök either retains or builds on the foundation laid by its predecessor. It’s as cinematic as before, told in a deceptive one-shot that never cuts away. That illusion is broken whenever Kratos travels through portals, which is part of how Ragnarök hides its loading screens. (It’s also got unnecessary long tunnels, rocks you need to squeeze between, or places you need to crouch around.) The immersive cinematography is married with writing (Matt Sophos and Richard Gaubert) and direction (Eric Williams) that’s mostly very good. It feels like a movie. In fact, the Ragnarök cutscenes were so engaging at times that I didn’t want them to end, because then I would have to play.

This is an issue with the medium itself. Because video games have to give players something to do — not just for a few minutes, but hours and hours. More so for AAA titles that must “earn” their price tag — their stories nearly always suffer as a result. That happens in God of War Ragnarök too. That said, it seems foolish to complain when the playing is as enjoyable as it is here. Ragnarök retains the frenetic, satisfying, and at times comical combat of 2018’s God of War, though the camera continues to be tighter than many would prefer. It builds on what we’ve seen with a couple of new moves and mechanics, and allows Kratos’ now-teenage son Atreus to be a more active participant.

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